... Okay, first off, LJ has changed up its "Update Journal" page. It's all....AJAXy. (Well, not entirely, but it sure looks different.)
First off, thanks to Toys R Us for having a great sale and letting me get Final Fantasy 3 as well as a cheapo (but slightly better fitting than my homemade) DS sock for $20. I had been curious about it, having played a couple of the earlier FFs on my computer (and enjoyed them, at least until I lost track of where I was on the walkthrough), but then I kept seeing people saying variations on "It's gorgeous, but you have to like RPGs" and so on, which made me wary about spending $40 on it. $20 is much more my speed though. I've only played a little bit of it, but it looks like it'll be a great plane game.
I'm up to the last song on Hard in Elite Beat Agents, which remains delightfully cracktastic. (Why yes, my icon is the lady from the Mona Lisa being chased by bulls. It's even more random in context, if you can believe it.) I haven't been playing the DS all that much lately though, focusing more on...
Final Fantasy 12. Which, I'd been pretty curious about the newer FFs but I'd heard mixed reviews on the ones I could easily find. I'd heard some good things about this one, and then Sandra went to get it for her brother while I was along, and... *impulse buy*. It's awesomely fun. The storyline is very Star Wars (original)-ish -- mostly situational similarities. (Some random kid teams up with a sky pirate and his non-human cohort and they go rescue the princess... There are a few other extra people involved, no Obi Wan, and the Chewy analogue is a chick with bunny ears who has decided to run around with/shack up with the sky pirate, so. Not exactly the same. And considering we rescued the princess, oh, about 20 hours in, and I'm at 80, there's obviously plotline beyond that.)
Anyway, all that matters is Balthier, like Han Solo, is awesome.
And computer geekiness showing through, but I love the gambit system. (The gambit system basically lets you set up If-Then statements for each member of your party, eg "If HP < 50%, Cure. If Enemy Visible, Attack.") It's something that I would probably have been begging for if it hadn't had it. It's so nice to be able to run up to even fairly powerful enemies and only have to stop and make adjustments periodically instead of having to go through each person and go "Attack. <point at enemy>" every turn. I just wish NOT was available (and that I had more gambits for Self, although I think I get those later).
Lest you think I've gone all RPG on you, I'm also falling for this advent calendar flash game-ad-thing
on the Nintendo Europe website. They're opening up a level each day. It's ADORABLE. And also surprisingly hard (but then I suck at platformers, even though I love them). Also also, I *really* like the music for it. But that may be because it sounds like Epcot music. ;)
Plus, the ad content is actually not terribly sucky; I just got an MP3 of the theme from Animal Crossing. (My poor neglected snowy town. I need to make snowmen. And weed.)